Allstar.GG ∙ 2025

User Profiles

Role

Redesign, Interaction Design, Visual Design, Prototyping

Team

1 Product Manager, 2 Engineers

Timeline & Status

6 Weeks, Shipped

Overview

Players were generating clips through our partner integrations, but Allstar profiles felt like an afterthought—just a place to dump videos rather than showcase their gaming identity. Without clear organization or social features, users had no reason to invest in or share their profiles.


I led the end-to-end redesign from research through launch, working closely with engineering and product throughout.


The redesigned profile was a hit—users loved the increased customizability, leading to measurable improvements in profile engagement and sharing.

Highlights

A profile that finally feels like your own—customizable, organized, and worth sharing.

Real user profiles

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Clip as hero banner

VIDEO

Inline profile editing & empty states

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Edit profile as a dialog window

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Expanded filtering options

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Mobile edit profile flow

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Profile cards appear when hovering a user

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Challenge

Players treated Allstar as temporary storage, not a gaming home

Despite generating thousands of clips daily, our profiles felt generic and lifeless. Users

couldn't express their gaming identity, had no way to curate their best moments, and saw no value in returning to update or share their profiles.

The data told a clear story:

Only 12% of users ever customized their profile

Less than 2% of users shared their profile

Profile views averaged just 1.3 per user per month

Without personal investment in their profiles, users had no reason to come back or engage

with the platform beyond watching individual clips.

The old user profile page

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Discovery

Understanding the problem

I started by analyzing user behavior to understand why profiles felt like an afterthought.

Behavioral Data Analysis

I pulled interaction data and found critical friction points:

"Edit Profile" button had only 8% click-through rate

94% of users never discovered the settings page

Zero correlation between number of clips and profile engagement.

The root cause: Customization was hidden, effortful, and didn't feel worth the time.

UX Audit

Editing the profile information required navigating away from the page into an "Account Settings" page accessible from the top navigation bar.

Competitive Analysis

I benchmarked identity and profile systems across gaming related platforms to bridge our feature gaps:

Allstar.gg

Medal.tv

Steam

Discord

Twitch

Profile Picture

Followers / Following

Pinned Clips

Filters

Social Links

Custom Banner

Playlists

Biography

Played Games

Achievements

Groups

Three core issues emerged:

Core Issue #1

Hidden Customization

Profile customization buried in settings; no prompts or affordances

Core Issue #2

No Visual Identity

Profiles looked identical; nothing to make someone's unique

Core Issue #2

No Curation Tools

Everything chronological; no way to highlight best moments

The opportunity was clear: make profiles feel like curated showcases, not automatic dumps.

Synthesis

Based on research, I established three principles to guide the redesign:

1

Surface Customization

The existing profile buried all customization options in a separate settings page that 94% of users never discovered. Any solution needed to make personalization visible, accessible, and effortless from the profile page itself.

2

Enable Curation

Users didn't need more clips—they needed control over which clips to showcase. The redesign should shift users from passive viewers to active curators of their gaming achievements.

3

Create Visual Distinction

One of the biggest problems was that every profile looked identical—there was nothing to differentiate one user from another. Users needed ways to express their gaming identity and personality visually, making their profiles worth sharing and revisiting.

layout

Exploring different layouts for the profile page

How might we present relevant information at a glance?

Iteration 1: Minimal Changes

Add "Edit" button to existing layout

Pin favorite clips to carousel

Didn't go far enough

Still feels generic

Iteration 2: Overhauled layout

Customizable banner image

Added profile bio & played games

Prominently feature pinned videos in a carousel

Grid layout replacing feed

Profile information is not prominent enough

Doesn't look like a profile page

Iteration 3: Refining the layout

Clip-as-banner option replacing large clip carousel

Inline editing with empty states

Grid/feed layout toggle

Balanced customizability with usability

Interactions

Finding the right balance

We wrestled with how much freedom to give users and whether to replace or complement existing patterns. Here's how we decided:

Customizable Hero Banner

User uploaded images vs. curated presets

Increased customizability

Content moderation risk (NSFW, offensive, hateful imagery)

Performance issues with large image sizes

Increased engineering complexity

Faster implementation

Ensures every profile maintains visual quality

MINOR: Less freedom to customize profile

DESIGN DECISION

Use curated presets for profile banner customization.

Editing Profile

Edit Button & Dialog vs Inline Editing & Empty states

Less visual clutter on profile page

Edit multiple fields at a time

Easy to overlook (especially if small or in corner)

Requires extra clicks to customize

Clear affordances for action

Lower interaction cost (one click to edit)

Encourages completion behavior

Risk of accidental edits (clicking wrong thing)

DESIGN DECISION

Use both as they solves different use cases while adding minimal development time

Pinned Clips

Carousel vs top of list

Draws immediate attention to featured content

Doesn't look like a profile page

Adds interaction complexity

Decreases visual prominence of profile information

Lets profile information take the front seat

Simple, straightforward pattern

Simple implementation

Less visual distinction from regular content

DESIGN DECISION

Use top of stack as it is a familiar UI pattern & easier to implement.

Solution

Transforming gaming profiles from clip dumps into identity showcases

Shown below are the core features:

Customizable Hero Banner

Users select from curated presets or use one of their clips as a backdrop. The banner is the most prominent visual element. Giving users control here creates instant visual identity and makes profiles feel owned.

Inline Profile Editing

All customization now happens directly on the profile page with clear empty states. This reduces friction from multiple clicks and a settings hunt to a single click. Empty states

prompt action without users needing to discover features.

Grid/Feed Toggle

Users can freely toggle between chronological feed and gallery grid view. Grids reframe clips from "stuff I generated" to "achievements I'm showcasing." Better for sharing, scanning, and creating visual impact.

Pinned Clips

Users can pin up to 3 clips to feature their best moments. Curation is key to identity; pinning gives users editorial control and ensures visitors see their best clips first.

Enhanced Social Integration

Gaming identity is cross-platform. Showing Twitch, Discord, Steam connections, as well as games played acknowledges the broader ecosystem and gives more ways to express identity and build community.

Profile Hover Card

Hovering over any username shows a mini-preview: banner, bio, mutual followers, and "View Profile" CTA. This creates discovery moments throughout the platform. Users see others' customized profiles and get inspired to update their own.

Impact

Results that exceeded expectations

The redesign transformed how users engaged with their profiles:

3.4x

Increase in profile customization rate

89%

Increase in 7-day return visits for users with customized profiles

14%

Increase in external profile shares

More importantly, qualitative feedback showed that players loved how fun and fresh the new profile features felt. Banner customization and pinned clips were cited as top 2 favorite features in feedback surveys.

Reflection

What I Learned…

Identity is a feature, not a byproduct

Going into this, I thought the problem was "lack of features." The real insight was that gaming profiles are about self-expression first, utility second. By treating identity as a core feature—not an afterthought—we unlocked engagement we didn't know existed.

Reduce distance to action

The single highest-impact change was moving customization inline. Sometimes the best

design solution isn't a new feature—it's making existing features easier to find and use.

Curation over accumulation

I initially assumed users wanted more clips. They actually wanted control over which clips to showcase. Pinning and grid layouts gave them that editorial power, which drove pride and sharing.

Next Project

iFrame Player

© 2026 Dawn Yune ∙ Built with ❤︎⁠ in Framer