Allstar.GG ∙ 2025
User Profiles

Role
Redesign, Interaction Design, Visual Design, Prototyping
Team
1 Product Manager, 2 Engineers
Timeline & Status
6 Weeks, Shipped
Overview
Players were generating clips through our partner integrations, but Allstar profiles felt like an afterthought—just a place to dump videos rather than showcase their gaming identity. Without clear organization or social features, users had no reason to invest in or share their profiles.
I led the end-to-end redesign from research through launch, working closely with engineering and product throughout.
The redesigned profile was a hit—users loved the increased customizability, leading to measurable improvements in profile engagement and sharing.
Highlights
A profile that finally feels like your own—customizable, organized, and worth sharing.

Real user profiles
IMAGE
Clip as hero banner
VIDEO

Inline profile editing & empty states
IMAGE

Edit profile as a dialog window
IMAGE

Expanded filtering options
IMAGE

Mobile edit profile flow
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Profile cards appear when hovering a user
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Challenge
Players treated Allstar as temporary storage, not a gaming home
Despite generating thousands of clips daily, our profiles felt generic and lifeless. Users
couldn't express their gaming identity, had no way to curate their best moments, and saw no value in returning to update or share their profiles.
The data told a clear story:
Only 12% of users ever customized their profile
Less than 2% of users shared their profile
Profile views averaged just 1.3 per user per month
Without personal investment in their profiles, users had no reason to come back or engage
with the platform beyond watching individual clips.

The old user profile page
IMAGE
Discovery
Understanding the problem
I started by analyzing user behavior to understand why profiles felt like an afterthought.
Behavioral Data Analysis
I pulled interaction data and found critical friction points:
"Edit Profile" button had only 8% click-through rate
94% of users never discovered the settings page
Zero correlation between number of clips and profile engagement.
The root cause: Customization was hidden, effortful, and didn't feel worth the time.
UX Audit
Editing the profile information required navigating away from the page into an "Account Settings" page accessible from the top navigation bar.

Competitive Analysis
I benchmarked identity and profile systems across gaming related platforms to bridge our feature gaps:
Allstar.gg
Medal.tv
Steam
Discord
Twitch
Profile Picture
✅
✅
✅
✅
❌
Followers / Following
✅
✅
✅
✅
❌
Pinned Clips
❌
✅
❌
✅
❌
Filters
✅
✅
✅
❌
✅
Social Links
✅
❌
❌
✅
✅
Custom Banner
❌
✅
✅
✅
✅
Playlists
❌
✅
❌
❌
✅
Biography
❌
✅
✅
✅
✅
Played Games
❌
✅
✅
✅
✅
Achievements
❌
✅
✅
✅
❌
Groups
❌
✅
✅
✅
❌
Three core issues emerged:
Core Issue #1
Hidden Customization
Profile customization buried in settings; no prompts or affordances
Core Issue #2
No Visual Identity
Profiles looked identical; nothing to make someone's unique
Core Issue #2
No Curation Tools
Everything chronological; no way to highlight best moments
The opportunity was clear: make profiles feel like curated showcases, not automatic dumps.
Synthesis
Based on research, I established three principles to guide the redesign:
1
Surface Customization
The existing profile buried all customization options in a separate settings page that 94% of users never discovered. Any solution needed to make personalization visible, accessible, and effortless from the profile page itself.
2
Enable Curation
Users didn't need more clips—they needed control over which clips to showcase. The redesign should shift users from passive viewers to active curators of their gaming achievements.
3
Create Visual Distinction
One of the biggest problems was that every profile looked identical—there was nothing to differentiate one user from another. Users needed ways to express their gaming identity and personality visually, making their profiles worth sharing and revisiting.
layout
Exploring different layouts for the profile page
How might we present relevant information at a glance?
Iteration 1: Minimal Changes

Add "Edit" button to existing layout
Pin favorite clips to carousel
Didn't go far enough
Still feels generic
Iteration 2: Overhauled layout

Customizable banner image
Added profile bio & played games
Prominently feature pinned videos in a carousel
Grid layout replacing feed
Profile information is not prominent enough
Doesn't look like a profile page
Iteration 3: Refining the layout

Clip-as-banner option replacing large clip carousel
Inline editing with empty states
Grid/feed layout toggle
Balanced customizability with usability
Interactions
Finding the right balance
We wrestled with how much freedom to give users and whether to replace or complement existing patterns. Here's how we decided:
Customizable Hero Banner
User uploaded images vs. curated presets

Increased customizability
Content moderation risk (NSFW, offensive, hateful imagery)
Performance issues with large image sizes
Increased engineering complexity

Faster implementation
Ensures every profile maintains visual quality
MINOR: Less freedom to customize profile
DESIGN DECISION
Use curated presets for profile banner customization.
Editing Profile
Edit Button & Dialog vs Inline Editing & Empty states

Less visual clutter on profile page
Edit multiple fields at a time
Easy to overlook (especially if small or in corner)
Requires extra clicks to customize

Clear affordances for action
Lower interaction cost (one click to edit)
Encourages completion behavior
Risk of accidental edits (clicking wrong thing)
DESIGN DECISION
Use both as they solves different use cases while adding minimal development time
Pinned Clips
Carousel vs top of list

Draws immediate attention to featured content
Doesn't look like a profile page
Adds interaction complexity
Decreases visual prominence of profile information

Lets profile information take the front seat
Simple, straightforward pattern
Simple implementation
Less visual distinction from regular content
DESIGN DECISION
Use top of stack as it is a familiar UI pattern & easier to implement.
Solution
Transforming gaming profiles from clip dumps into identity showcases
Shown below are the core features:
Customizable Hero Banner
Users select from curated presets or use one of their clips as a backdrop. The banner is the most prominent visual element. Giving users control here creates instant visual identity and makes profiles feel owned.

Inline Profile Editing
All customization now happens directly on the profile page with clear empty states. This reduces friction from multiple clicks and a settings hunt to a single click. Empty states
prompt action without users needing to discover features.

Grid/Feed Toggle
Users can freely toggle between chronological feed and gallery grid view. Grids reframe clips from "stuff I generated" to "achievements I'm showcasing." Better for sharing, scanning, and creating visual impact.


Pinned Clips
Users can pin up to 3 clips to feature their best moments. Curation is key to identity; pinning gives users editorial control and ensures visitors see their best clips first.

Enhanced Social Integration
Gaming identity is cross-platform. Showing Twitch, Discord, Steam connections, as well as games played acknowledges the broader ecosystem and gives more ways to express identity and build community.


Profile Hover Card
Hovering over any username shows a mini-preview: banner, bio, mutual followers, and "View Profile" CTA. This creates discovery moments throughout the platform. Users see others' customized profiles and get inspired to update their own.

Impact
Results that exceeded expectations
The redesign transformed how users engaged with their profiles:
3.4x
Increase in profile customization rate
89%
Increase in 7-day return visits for users with customized profiles
14%
Increase in external profile shares
More importantly, qualitative feedback showed that players loved how fun and fresh the new profile features felt. Banner customization and pinned clips were cited as top 2 favorite features in feedback surveys.
Reflection
What I Learned…
Identity is a feature, not a byproduct
Going into this, I thought the problem was "lack of features." The real insight was that gaming profiles are about self-expression first, utility second. By treating identity as a core feature—not an afterthought—we unlocked engagement we didn't know existed.
Reduce distance to action
The single highest-impact change was moving customization inline. Sometimes the best
design solution isn't a new feature—it's making existing features easier to find and use.
Curation over accumulation
I initially assumed users wanted more clips. They actually wanted control over which clips to showcase. Pinning and grid layouts gave them that editorial power, which drove pride and sharing.
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